AI Insights · Timothy · January 2022
Top 5 Casual Games Performance in Tunisia Q4 2021
Discover the performance of the top 5 casual games in Tunisia during Q4 2021 on a unified platform with insights from Sensor Tower.
In the fourth quarter of 2021, the casual gaming landscape in Tunisia saw notable performances from the top 5 applications on a unified platform. Here’s a closer look at the trends in weekly downloads, revenue, and active users for these popular titles, based on data from Sensor Tower.
Ludo King®, developed by Gametion, experienced varying weekly downloads, starting at approximately 44.9K in late September and gradually declining to around 19.5K by the end of December. Revenue peaked modestly at $11 in the week of November 22. Active users saw fluctuations, with a high of about 299.7K in mid-December and a low of 247.9K in late November.
Subway Surfers by SYBO Games, showed a steady stream of weekly revenue, maintaining around $80 to $103 throughout the quarter. Downloads started at 18.9K in late September, dipping to around 9.2K in mid-November, and then climbing back up to 13.4K by late December. Active users were relatively stable, with a slight decline from around 246.9K to 208.9K over the quarter.
Candy Crush Saga from King had the highest revenue among the top games, reaching $715 in mid-October but declining to $270 by the end of December. Downloads saw a peak of 14.7K in late September, dropping to around 7.4K by the end of the year. Active users remained relatively consistent, hovering around the 220K mark throughout the quarter.
8 Ball Pool by Miniclip.com showed a steady revenue trend, with a peak of $244 in early October and a low of $143 in mid-December. Downloads ranged from approximately 16.1K in late September to 10.8K at the end of December. Active users saw minor fluctuations, maintaining around 170K to 182K during the quarter.
كلمات كراش - لعبة تسلية وتحدي, developed by Zytoona, maintained consistent weekly downloads, starting at around 11.3K in late September and ending at 10.4K in December. Active users showed a slight upward trend, increasing from approximately 129.5K to 124.6K during the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.